This Android Program lets you create an Activity to create an Advanced Animation Application using Java.
Here is source code of the Program to create an Activity to Create an Advanced Animation Application. The program is successfully compiled and run on a Windows system using Eclipse Ide. The program output is also shown below.
Using thread and bit-map creating a simple animation of an image.
Main Activity
package com.example.animation_activity2; import android.os.Bundle; import android.annotation.SuppressLint; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.view.Menu; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.view.View.OnTouchListener; public class MainActivity extends Activity implements OnTouchListener{ Ourview v; Bitmap bm , bitmap1; float x,y; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); v = new Ourview(this); v.setOnTouchListener(this); bm = BitmapFactory.decodeResource(getResources(), R.drawable.image4); bitmap1 = BitmapFactory.decodeResource(getResources(), R.drawable.mario2); x=0;y=0; setContentView(v); } @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); v.pause(); } @Override protected void onResume() { // TODO Auto-generated method stub super.onResume(); v.resume(); } // surface view is going to be a thread now class Ourview extends SurfaceView implements Runnable { Thread th = null; SurfaceHolder holder; boolean var = false; sprite sprite_object; boolean sprite_loaded = false; public Ourview(Context context) { super(context); // TODO Auto-generated constructor stub holder = getHolder(); } @Override public void run() { // TODO Auto-generated method stub sprite_object = new sprite(Ourview.this, bitmap1); while (var = true) { // do stuff if (!holder.getSurface().isValid()) { continue; } if(!sprite_loaded){ sprite_loaded=true; } Canvas c = holder.lockCanvas();// while drawing on a canvas we // lock it and after drawing on // it we unlock it OnDraw(c); holder.unlockCanvasAndPost(c); } } @SuppressLint("WrongCall") void OnDraw(Canvas c){ c.drawARGB(255, 250, 150, 20);//rgb values c.drawBitmap(bm, x -(bm.getWidth()/2), y -(bm.getHeight()/2), null ); sprite_object.onDraw(c); } public void pause() { var = false; while (true) { try { th.join();// would pause the currently executing thread till // the user finishes its job } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } break; } th = null; } public void resume() { var = true; th = new Thread(this); th.start(); } } @Override public boolean onTouch(View v, MotionEvent me) { // TODO Auto-generated method stub //x=me.getX();//ontouch listener //y=me.getY(); try { Thread.sleep(80); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } switch (me.getAction()) { case MotionEvent.ACTION_DOWN: x= me.getX(); y=me.getY(); break; case MotionEvent.ACTION_UP: x= me.getX(); y=me.getY(); break; case MotionEvent.ACTION_MOVE: x= me.getX(); y=me.getY(); break; default: break; } return true; } }
Sprite
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package com.example.animation_activity2; import com.example.animation_activity2.MainActivity.Ourview; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class sprite { int x,y,xspeed,yspeed,height,width; Bitmap b; Ourview our_view; int current_frame=0,direction=1; public sprite(Ourview ourview, Bitmap bitmap1) { // TODO Auto-generated constructor stub b=bitmap1; our_view=ourview; //4 rows height =b.getHeight()/4; //6 columns width = b.getWidth()/6; x=y=0; xspeed=30; yspeed=0; } public void onDraw(Canvas c) { // TODO Auto-generated method stub update(); int srcX=current_frame*width; int srcy=direction*height; Rect src = new Rect(srcX, srcy, srcX+width,srcy+ height); Rect dst = new Rect(x,y,x+width,y+height); c.drawBitmap(b,src, dst, null); } private void update() { // TODO Auto-generated method stub //1 right //3 left //down 2 //up 0 //facing down if(x>our_view.getWidth() -width -xspeed){ xspeed=0; yspeed=30; direction=2; } //left if(y>our_view.getHeight() - height -yspeed){ xspeed=-30; yspeed=0; direction=3; } //up if(x+xspeed<0){ x=0; xspeed=0; yspeed=-30; direction=0; } //right if(y+yspeed<0){ y=0; xspeed=30; yspeed=0; direction=1; } try { Thread.sleep(100); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } current_frame=++current_frame%6; x+=xspeed; y+=yspeed; } }
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Get full code here-
Advanced_Animation_Activity
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