This set of Computer Graphics Multiple Choice Questions & Answers (MCQs) focuses on “3D Translation and Scaling”.

1. Which of the following operation can be applied on a 3 D object to move it along any axis from its original position?

a) Translation

b) Scaling

c) Rotation

d) Shearing

View Answer

Explanation: The process of translation is applied to move a point along a specified axis from its original position in the coordinate plane. Translation of a point adds a constant vector to that point to move it from its original place.

2. If a point (x, y, z) is to be translated by an amount dx, dy and dz respectively, then what will be the value of the new translated points (x1, y1, z1)?

a) x1 = x

y1 = y

z1 = z

b) x1 = dx

y1 = dy

z1 = dz

c) x1 = x + dx

y1 = y + dy

z1 = z + dz

d) x1 = x – dx

y1 = y – dy

z1 = z – dz

View Answer

Explanation: If point (x, y, z) is to be translated by amount dx, dy and dz to a new location (x1, y1, z1) then new coordinates can be obtained by adding dx to x, dy to y and dz to z as:

x1 = dx + x

y1 = dy + y

z1 = dz + z

3. In the equation x1 = dx + x; which part of the equation is called as the translation factor?

a) x1

b) dx

c) x

d) dx + x

View Answer

Explanation: In the equation x1 = dx + x; dx, is the translation factor, i.e. the amount by which the point will be translated. x is the original point. x1 is the coordinate of the point after translation.

4. If the original point P = (5, 7, 3) and the translation factor, T = (-2, -1, 3), then what will be the value of the final point P1?

a) P1 = (7, 8, 6)

b) P1 = (3, 6, 0)

c) P1 = (7, 8, 0)

d) P1 = (3, 6, 6)

View Answer

Explanation: The new coordinates can be obtained by adding dx to x, dy to y and dz to z as:

x1 = dx + x ; y1 = dy + y ; z1 = dz + z

So, P1 = (5+(-2), 7+(-1), 3+3)

P1 = (3, 6, 6)

5. How many different types of translation are present in computer graphics?

a) 1

b) 2

c) 3

d) 4

View Answer

Explanation: In computer graphics, there are 3 types of translation techniques namely – the point translation (deals with a single point), the line translation (deals with a line) and the polygon translation (deals with a shape).

6. Which of the following matrix equation is correct for 3 D translation?

a) \(\begin{matrix}

x1 & 1 \; 0 \; 0 \; Tx & x0\\

[ y1 ] = & [ 0 \; 1 \; 0 \; Ty ] & [ y0 ]\\

z1 & 0 \; 0 \; 1 \; Tz & z0\\

1 & 0 \; 0 \; 0 \; 1 & 1

\end{matrix}

\)

b) \(\begin{matrix}

x1 & 1 \; 0 \; 0 \; 1 & x0\\

[ y1 ] = & [ 0 \; 1 \; 0 \; Tx ] & [ y0 ]\\

z1 & 0 \; 0 \; 1 \; Ty & z0\\

1 & 0 \; 0 \; 0 \; Tz & 1

\end{matrix}

\)

c) \(\begin{matrix}

x1 & 1 \; 0 \; 0 \; Tx & x0\\

[ y1 ] = & [ 0 \; 1 \; 0 \; Ty ] & [ y0 ]\\

z1 & 0 \; 0 \; 1 \; Tz & z0\\

1 & 0 \; 0 \; 0 \; 1 & 1

\end{matrix}

\)

d) \(\begin{matrix}

x1 & 0 \; 0 \; 0 \; Tx & x0\\

[ y1 ] = & [ 0 \; 1 \; 0 \; Ty ] & [ y0 ]\\

z1 & 0 \; 1 \; 0 \; Tz & z0\\

1 & 1 \; 0 \; 0 \; 0 & 1

\end{matrix}

\)

View Answer

Explanation: The correct matrix equation for 3 D translation is –

\(\begin{matrix}

x1 & 1 \; 0 \; 0 \; Tx & x0\\

[ y1 ] = & [ 0 \; 1 \; 0 \; Ty ] & [ y0 ]\\

z1 & 0 \; 0 \; 1 \; Tz & z0\\

1 & 0 \; 0 \; 0 \; 1 & 1

\end{matrix}

\)

First matrix is for the final point, second matrix is for the translation factor and the Third matrix is for the original point.

7. Which of the following operation can be applied on a 3 D object to zoom it in or out about any axis from its original position?

a) Translation

b) Scaling

c) Rotation

d) Shearing

View Answer

Explanation: In computer graphics, scaling is a process of modifying or altering the size of objects. Scaling may be used to increase or reduce the size of object.

8. What will be the value of new co-ordinates if the old co-ordinates are (X0 = 2, Y0 = 0, Z0 = 4) and the scaling factor is (Sx = 2, Sy = 1, Sz = 3)?

a) (X1 = 4, Y1 = 1, Z1 = 7)

b) (X1 = 0, Y1 = -1, Z1 = 1)

c) (X1 = 1, Y1 = 0, Z1 = 4/3)

d) (X1 = 4, Y1 = 0, Z1 = 12)

View Answer

Explanation: The new co-ordinates would be – (X1 = 4, Y1 = 0, Z1 = 12)

Applying the scaling equations, we have-

X1 = X0 x Sx = 2 x 2 = 4

Y1 = Y0 x Sy = 0 x 1 = 0

Z1 = Z0 x Sz = 4 x 3 = 12

9. Which of the following matrix equation is correct for 3 D scaling of an object?

a) \(\begin{matrix}

x1 & Sx \; 0 \; 0 \; 0 & x0\\

[ y1 ] = & [ 0 \; Sy \; 0 \; 0 ] & [ y0 ]\\

z1 & 0 \; 0 \; Sz \; 0 & z0\\

1 & 0 \; 0 \; 0 \; 1 & 1

\end{matrix}

\)

b) \(\begin{matrix}

x1 & Sx \; 0 \; 0 \; 1 & x0\\

[ y1 ] = & [ 0 \; Sy \; 1 \; 0 ] & [ y0 ]\\

z1 & 0 \; 1 \; Sz \; 0 & z0\\

1 & 1 \; 0 \; 0 \; 0 & 1

\end{matrix}

\)

c) \(\begin{matrix}

x1 & Sx \; 0 \; 0 \; 0 & x0\\

[ y1 ] = & [ 0 \; Sy \; 0 \; 0 ] & [ y0 ]\\

z1 & 0 \; 0 \; Sz \; 0 & z0\\

0 & 0 \; 0 \; 0 \; 1 & 0

\end{matrix}

\)

d) \(\begin{matrix}

x1 & 0 \; 0 \; 0 \; Sx & x0\\

[ y1 ] = & [ 0 \; 0 \; Sy \; 0 ] & [ y0 ]\\

z1 & 0 \; Sz \; 0 \; 0 & z0\\

1 & 1 \; 0 \; 0 \; 0 & 1

\end{matrix}

\)

View Answer

Explanation: The correct matrix equation for 3 D scaling of an object is –

\(\begin{matrix}

x1 & Sx \; 0 \; 0 \; 0 & x0\\

[ y1 ] = & [ 0 \; Sy \; 0 \; 0 ] & [ y0 ]\\

z1 & 0 \; 0 \; Sz \; 0 & z0\\

1 & 0 \; 0 \; 0 \; 1 & 1

\end{matrix}

\)

First matrix is for the final point, second matrix is for the scaling factor and the third matrix is for the original point.

10. If Scaling factor is lesser than 1 then the object size is increased.

a) True

b) False

View Answer

Explanation: The scaling factor of an object is used to determine whether the object is to scaled up or scaled down. If the scaling factor of the object is greater than 1 then the object is increased in scale and if the scaling factor of the object is lesser than 1 then the object is decreased in scale.

**Sanfoundry Global Education & Learning Series – Computer Graphics.**

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