|1."Beginner's Guide to Shading and Texturing in 3ds Max 2016" by Raavi O'connor|
“Beginner’s Guide to Shading and Texturing in 3ds Max 2016” Book Review: This book is a beginner’s guide to 3ds Max, a software used for 3D modeling and animation. It covers the basics of 3ds Max and teaches you how to use different material editors like Compact and Slate. You will learn how to create shading networks and apply them to your models using Autodesk Materials. The book also explains how to create various shading models using mental ray’s Arch & Design material, and explores advanced features like Global Illumination, Final Gather, and Caustics. Additionally, it provides guidance on working with UVs using the UV Editor. The book includes 25 practical exercises, important terms, and downloadable 3ds Max files and textures to enhance your learning experience.
|2."Hard Surface Shading and Texturing with Neil Blevins" by Neil Blevins|
“Hard Surface Shading and Texturing with Neil Blevins” Book Review: This book is about a software used for creating 3D graphics and visuals. It teaches you how to create realistic textures and shading for hard surface models. The book covers different steps in the process, such as gathering references, making a list of visual details, and using various shaders to apply patterns on the surface. It explores different methods for creating patterns, including using pre-made textures, manipulating photos, and hand-painting. The book includes practical demonstrations using popular software like Adobe Photoshop and 3D Studio Max, and it shows how to render the final results using different rendering engines.
|3."”Shading," by none|
: With Videos for Hands-on Exercises” author=”Ravi Conor and Elizabeth V T”] “Shading, Lighting, and Rendering Techniques With Cinema 4d Studio R18 [In Full Color]: With Videos for Hands-on Exercises” Book Review: This book covers the complete process of adding color, light, and creating realistic images. It teaches you different techniques for customizing textures, maps, and designs using a software called Photoshop. It also provides guidance on how to effectively use another software called CINEMA 4D. The book includes 47 practical exercises, important vocabulary, and you can download files and textures to follow along with the examples.
|4."Beginner's Guide to Modeling, Shading, and Lighting in 3ds Max 2016" by Raavi O'connor|
“Beginner’s Guide to Modeling, Shading, and Lighting in 3ds Max 2016” Book Review: This book guides you through the entire process of creating models, adding colors and textures to them. It explains different techniques for creating models using polygons and splines, and using tools like Ribbon and material editors. It covers various types of materials and maps, including Autodesk Materials and mental ray’s Arch & Design material. It also teaches you about different types of lights, such as standard, photometric, and mental ray lights. The book helps you navigate the software’s workspace, customize the interface, and understand different user interface components. It also explains file management commands and how to use navigation tools. You will learn how to create shading networks, apply shading to models, and work with UVs using the UV Editor. The book also covers advanced features like Global Illumination, Final Gather, and Caustics provided by mental ray.
|5."Autodesk 3ds Max 2016: Modeling and Shading Essentials" by Raavi O'connor|
“Autodesk 3ds Max 2016: Modeling and Shading Essentials” Book Review: This book is a complete guide to modeling, shading, and texturing in 3D. It teaches you different techniques for creating models using polygons and splines, and using tools like Ribbon, material editors, and Autodesk Materials. You will learn how to navigate the software’s workspace, customize the interface, and understand different user interface components. The book also covers file management commands and how to use the navigational gizmos. It explains in detail how to use Compact and Slate material editors to create shading networks and apply shading to models using Autodesk Materials. You will also learn how to create various shading models using mental ray’s Arch & Design material, and explore advanced features like Global Illumination, Final Gather, and Caustics. The book includes 43 hands-on exercises to practice what you learn, important terms to understand the concepts better, and downloadable free textures, background designs, and 3ds max files for practical implementation.
|6."Advanced Maya Texturing and Lighting" by Lee Lanier|
“Advanced Maya Texturing and Lighting” Book Review:
This book discusses advanced techniques used in real-world production environments for creating high-quality visual effects. It covers topics like custom shading networks, particle texturing, pelt mapping, Global Illumination, Final Gather, HDR lighting, mental ray shaders, normal mapping, and multipass rendering. It explains the latest theories and trends in texturing and lighting for animation, providing valuable insights into industry practices.
We have compiled a list of the Best Reference Books on Texturing and Shading, which are used by students of top universities, and colleges. This will help you choose the right book depending on if you are a beginner or an expert. Here is the complete list of Texturing and Shading Books with their authors, publishers, and an unbiased review of them as well as links to the Amazon website to directly purchase them. If permissible, you can also download the free PDF books on Texturing and Shading below.
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