Best Reference Books – Professional Lighting and Rendering

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We have compiled the list of Top 10 Best Reference Books on Professional Lighting and Rendering subject. These books are used by students of top universities, institutes and colleges. Here is the full list of top 10 best books on Professional Lighting and Rendering along with reviews.

Kindly note that we have put a lot of effort into researching the best books on Professional Lighting and Rendering subject and came out with a recommended list of top 10 best books. The table below contains the Name of these best books, their authors, publishers and an unbiased review of books on "Professional Lighting and Rendering" as well as links to the Amazon website to directly purchase these books. As an Amazon Associate, we earn from qualifying purchases, but this does not impact our reviews, comparisons, and listing of these top books; the table serves as a ready reckoner list of these best books.

1. “Blender Cycles: Lighting and Rendering Cookbook” by Bernardo Iraci

“Blender Cycles: Lighting and Rendering Cookbook” Book Review: This book contains topics like modeling, texturing and lighting. It explains about animation and video post processing. This book shows the way to carry-out the rendering engine in a gradual and logical way. It is helpful to create complex shaders and lighting setups to face any kind of situation in Computer Graphics. It provides information on how to setup Cycles by adding lights, materials, and textures in the best way. Further on in the book, we get to know about animations, still shots and learn how to create materials for realistic rendering and also for cartoon style shaders. This book contains a wide range of different scenes, proposed in a structured and progressive order.

2. “Digital Lighting and Rendering (Voices That Matter)” by Jeremy Birn

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“Digital Lighting and Rendering(Voices That Matter)” Book Review: This book demonstrates how to create strategic lighting for any project using 3D application. This book explains how to use various lighting techniques. It provides the grounding graphics pros need to master Hollywood lighting techniques.

3. “Digital Lighting and Rendering” by Jeremy Birn

“Digital Lighting and Rendering” Book Review: This book provides information on lighting and rendering techniques to create realistic illumination, shadows and textures.

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4. “Digital Lighting and Rendering” by Jeremy Birn

“Digital Lighting and Rendering” Book Review: This book provides information on lighting and rendering techniques to create realistic illumination, shadows and textures.

5. “GPU Pro 5: Advanced Rendering Techniques” by Wolfgang Engel

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“GPU Pro 5: Advanced Rendering Techniques” Book Review: The book contains the sections like rendering, lighting and effects in image space. It also consists of mobile devices, 3D engine design and compute. It explores rasterization of liquids, ray tracing of art assets which is used in rasterized engine and physically based area lights. It explains volumetric light effects, screen-space grass, the usage of quaternions and a quadtree implementation on the GPU. The book shows the latest developments in deferred lighting on mobile phones and OpenCL. It further explains the optimizations for mobile devices, morph targets and tiled deferred blending methods. The book presents ready-to-use ideas and procedures that can help to solve graphic programming challenges.

6. “ARCHETYPE VFX Breakdown: Lighting and Rendering Pipeline with Rob Nederhorst” by Robert Nederhorst
7. “GPU Pro 6: Advanced Rendering Techniques” by Wolfgang Engel

“GPU Pro 6: Advanced Rendering Techniques” Book Review: The book consists of a collection of cutting-edge techniques for advanced GPU programming. The book explains rendering techniques that can run on the DirectX or OpenGL runtimes with any language available. It details the specific challenges involved in creating games across the software platforms such as PCs, videos consoles and mobile devices. It covers the topics like handheld devices programming, effects in image space and geometry manipulation. It also explains the shadows, 3D engine design, graphics-related tools and environmental effects. It gives information about CUDA, DirectCompute and OpenCL examples.

8. “Lighting in AutoCAD: Real World Visualization” by Aaron McDonald and Sasha Barysheva

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“Lighting in AutoCAD: Real World Visualization” Book Review: The explains the potential of the program’s tools in creating dramatic, compelling images through lighting AutoCAD models. The book contains the basic lighting concepts in CGI. The book will help to realize the full capabilities of AutoCAD to create beautiful design visualizations.

9. “Learning Blender: A Hands-On Guide to Creating 3D Animated Characters” by Oliver Villar

“Learning Blender: A Hands-On Guide to Creating 3D Animated Characters” Book Review: This book covers the powerful new selection and modelling tools. This book explains improvements related to the projects like texture painting, shading and rigging, rendering and compositing.

10. “Advanced Maya Texturing and Lighting” by Lee Lanier

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“Advanced Maya Texturing and Lighting” Book Review: The book will help to learn advanced techniques for adding realistic detail to models. This book shows the proven tutorials are culled from real-world experience and give the ultimate in practical skills. This book provides the applications of time-saving tools. This book helps us rendering skills to the next level with advanced tools and techniques.

People who are searching for Free downloads of books and free pdf copies of these top 10 books on Professional Lighting and Rendering – we would like to mention that we don’t have free downloadable pdf copies of these good books and one should look for free pdf copies from these Authors only if they have explicitly made it free to download and read them.

We have created a collection of best reference books on "Professional Lighting and Rendering" so that one can readily see the list of top books on "Professional Lighting and Rendering" and buy the books either online or offline.

If any more book needs to be added to the list of best books on Professional Lighting and Rendering subject, please let us know.

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Manish Bhojasia, a technology veteran with 20+ years @ Cisco & Wipro, is Founder and CTO at Sanfoundry. He is Linux Kernel Developer & SAN Architect and is passionate about competency developments in these areas. He lives in Bangalore and delivers focused training sessions to IT professionals in Linux Kernel, Linux Debugging, Linux Device Drivers, Linux Networking, Linux Storage, Advanced C Programming, SAN Storage Technologies, SCSI Internals & Storage Protocols such as iSCSI & Fiber Channel. Stay connected with him @ LinkedIn | Youtube | Instagram | Facebook | Twitter