Here is the full list of best reference books on Networks, Games and Algorithms.
We have put a lot of effort into researching the best books for reference on this subject and came out with a recommended list of best books. The table below contains a review of these books and links to the Amazon website to directly purchase these books. As an Amazon Associate, we earn from qualifying purchases, but this does not impact our reviews, comparisons, and listing of these books; the table serves as a ready reckoner list of these best books.
|1. “Algorithmic Game Theory” by N Nisan and V V Vaziran
Book Review: This book demonstrates the influence of game theory on computer science in the recent times. It specially deals with internet and e-commerce related issues. The book contains chapters ranging from foundations to the state of art. The book also contains introductory chapters on algorithmic methods for equilibrium, mechanism design and combinatorial auctions. Subsequently, the book also contains chapters on incentives, pricing, cost sharing, information markets, cryptography and network security. This book is very useful for researchers and practitioners in the field of game theory.
|2. “Introduction to Game theory” by S Tijs
“Introduction to Game theory” Book Review: The book is basically for graduating students as it introduces the basics of game theory. It explains how mathematical models and economics are used in game theory. The topics like non-cooperative games, theory of linear programming, and the theory of linear complementarity, and the types of cooperative games. It features economic applications and applications in OR-situations with multiple agents. The book contains many exercises along with their solutions.
|3. “An Introduction to Game Theoy” by M Osborne
Book Review: This book is widely used for social and behavioral sciences. The book also demonstrates main principles of game theory and is used to understand economic, social and political phenomena. The book also expresses the major ideas underlying the theory rather than mathematical expression. Logical Reasoning concepts are used throughout the book. Knowledge of basic mathematics is necessary and no knowledge of economics, political science and other behavioral sciences is needed. This book is suitable for graduate and undergraduate courses in game theory.
|4. “Game Theory” by G Owen
Book Review: This is a standard textbook for courses on game theory and contains all the latest advancements in the field of game theory. The book contains a dedicated section on Monty hall problem that demonstrates how the solution can be obtained by using theoretical game methods rather than conditional probability theory. The book also contains an additional chapter that discusses the contributions of Nobel laureates and their work on mechanism design along with the works on auctions and two sided matching.
| 5. “Handbook of Sensor Networks: Algorithms and Architectures” by Ivan Stojmenovic
“Handbook of Sensor Networks: Algorithms and Architectures” Book Review: The book will be excellent for students, researchers, and professionals in computer science, electrical engineering, and telecommunications. The latest trends, technologies and innovations in the field of sensor networks are featured in this book. It describes many important topics like sensor training and security, embedded operating systems, signal processing and medium access, target location, tracking, and sensor localization, broadcasting, routing, and sensor area coverage, topology construction and maintenance, data-centric protocols and data gathering, time synchronization and calibration, and energy scavenging and power sources. The book contains many exercises for self-study. The book’s content is theoretical as well as practical, thus can be applied in real life.
| 6. “Unity 4.X Game AI Programming” by Sithu Kyaw Naing Swe
“Unity 4.X Game AI Programming” Book Review: The book is basically for the programmers who want to develop their own game project. It can be referred for adding AL features to basic knowledge of Unity3D. It is written from a practical point-of-view and contains many examples and instructions. The topics like flocking and pathfinding using AL algorithms, sensor systems, Unity3D pro features, navigation graphs, finite state machines (FSMs), path following, steering algorithms and behavior trees techniques are discussed in detail. This book will help the readers to build their own game project, using the given techniques.
| 7. “Geek Sudoku: More Than 75 Algorithmic Puzzles for Hours of Geeky Fun” by Media Adams
“Geek Sudoku” Book Review: More Than 75 Algorithmic Puzzles for Hours of Geeky Fun” Book Review: The book is for all the passionate puzzlers. It contains many challenging puzzles and Geek Sudoku tests. The book will examine the reader’s logical skills. Solving the given puzzles will trigger the reader’s mathematical concepts and knowledge. The book consists of seventy-five addictive puzzles.
| 8. “Resolving Conflicts with Mathematica: Algorithms for Two-Person Games” by John Canty
“Resolving Conflicts with Mathematica: Algorithms for Two-Person Games” Book Review: The book starts with introduction of basic theory of extensive and normal form games, as well as the fundamental concept of Nash equilibria and further describes subtleties of degenerate games. It explains equilibrium selection theory and algorithms for determining evolutionary stable equilibria. The book contains examples and exercises at the end of each chapter. For better understanding of readers, the book features various realistic examples and applications of game theory.
|9. “Advances in Dynamic Game Theory” by Thomas Vincent|
| 10. “Algorithms and Networking for Computer Games” by Harri Hakonen
“Algorithms and Networking for Computer Games” Book Review: The book will be helpful for advanced undergraduate and graduate students of computer game related courses, postgraduate researchers in game-related topics, and developers interested in enhancing their knowledge of computer games. Firstly, the book describes practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. Later, it explains the networking related problems in computer games, how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. The topics like synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation. The book contains many examples and exercises along with their solutions.
People who are searching for Free downloads of books and free pdf copies of these books – “Algorithmic Game Theory” by N Nisan and V V Vaziran, “Introduction to Game theory” by S Tijs, “An Introduction to Game Theoy” by M Osborne, “Game Theory” by G Owen, “Handbook of Sensor Networks: Algorithms and Architectures” by Ivan Stojmenovic, “Unity 4.X Game AI Programming” by Sithu Kyaw Naing Swe, “Geek Sudoku: More Than 75 Algorithmic Puzzles for Hours of Geeky Fun” by Media Adams, “Resolving Conflicts with Mathematica: Algorithms for Two-Person Games” by John Canty, “Advances in Dynamic Game Theory” by Thomas Vincent, “Algorithms and Networking for Computer Games” by Harri Hakonen – we would like to mention that we don’t have free downloadable pdf copies of these good books and one should look for free pdf copies from these Authors only if they have explicitly made it free to download and read them.
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