Best Reference Books – Game Theory, Design and Applications

«
»
We have compiled the list of Top 10 Best Reference Books on Game Theory, Design and Applications subject. These books are used by students of top universities, institutes and colleges. Here is the full list of top 10 best books on Game Theory, Design and Applications along with reviews.

Kindly note that we have put a lot of effort into researching the best books on Game Theory, Design and Applications subject and came out with a recommended list of top 10 best books. The table below contains the Name of these best books, their authors, publishers and an unbiased review of books on "Game Theory, Design and Applications" as well as links to the Amazon website to directly purchase these books. As an Amazon Associate, we earn from qualifying purchases, but this does not impact our reviews, comparisons, and listing of these top books; the table serves as a ready reckoner list of these best books.

1. “Game Theory with Engineering Applications (Advances in Design and Control)” by Dario Bauso

“Game Theory with Engineering Applications (Advances in Design and Control)” Book Review: This book discusses the basics of game Theory and its applications. Topics included are introduction to games, 2-person zero sum games, competition of saddle points and Nash equilibrium solution. Other topics included are Coalitional games, games with vector pay off, mean field games, demand side management, synchronization of power generators. 21 chapters are discussed in this book with numerous examples and code samples. List of tables, algorithms and notations are provided at the start of the book. This book is useful for undergraduate and graduate students of computer, aeronautical and industrial engineering.

2. “Game Theory Applications in Network Design” by Sungwook Kim

advertisement
“Game Theory Applications in Network Design” Book Review: This book describes the main principle of game theory along with the applications. Topics included are basic concepts of game theory, Game models in various applications, game theory for wireless ad hoc networks, game theory for smart grid game theory for network security, game theory for cognitive radio networks, game theory for wireless network resource managers. Several case studies on network design are discussed in this book. All the equations and methods are described in a detailed manner by using a step-by-step approach. This book is suitable for undergraduate students of computer, industrial engineering.

3. “Game Engine Architecture” by Jason Gregory

“Game Engine Architecture” Book Review: This book describes the main principles of game engine architecture. Topics included are tools of the trade, fundamentals of software engineering for games, parallelism and concurrent programming, 3D math for games. Other chapters mentioned are Engine support systems, resources in the file system, the game loop and real time simulation, human interface devices. All the equations and figures are discussed in detail with proper labelling. Images and code samples are also mentioned in this book. This book is useful for advanced computer science engineering students studying in the field of game development.

4. “Coding For Kids For Dummies” by Camille McCue

advertisement
advertisement
“Coding For Kids For Dummies” Book Review: This book explains basic concepts of coding. Chapters included are what is coding, working with programming languages and IDs, Foley sound generator, lucky numbers. Other topics included are Mondrian art toy, emoji explosion, variables, Simple conditions and I/O. All the topics are explained in a simple manner so that beginners can understand the topic easily. A list of tables and illustrations are provided at the end of the book. Colourful images are provided to explain topics easily. small projects are included for students to practice. This book is useful for elementary to middle school aged students who want to learn coding.

5. “Rules of Play – Game Design Fundamentals” by Katie Salen

“Rules of Play – Game Design Fundamentals” Book Review: This book is an overview of the concepts of game design. topics included core concepts, the rules of digital games, Games as information theory systems, games as emergent systems. Topics such as Game theory systems, defining digital games and games as systems of conflict are mentioned. All the topics are discussed in detail with proper examples and illustrations. Students studying game design can refer to this book.

6. “Creating Games: Mechanics, Content, and Technology” by Morgan McGuire and Odest Chadwicke Jenkins

advertisement
“Creating Games: Mechanics, Content, and Technology” Book Review: This book discusses the main concepts and mechanisms of game design. Chapters included are the process of development and theory of design, managing innovation, critique and proposal, design document. Other chapters mentioned are game technology, choice and probability, strategic thought, mechanics. Exercises are provided at the end of each for student’s practice. Flow charts, graphs and images are provided to explain the systems and technologies clearly. This book is useful for game developers.

7. “3D User Interfaces: Theory and Practice (Usability and Hci)” by Joseph J LaViola Jr and Ernst Kruijff

“3D User Interfaces: Theory and Practice (Usability and Hci)” Book Review: This book discusses the Concepts and techniques of creating 3D user interfaces. Topics included are Elements and road map of 3D user interfaces, VR and AR wearable devices, visual, auditory and tactile systems of 3D UI output hardware. Other topics included are 3D object selection and manipulation, navigation and wayfinding techniques, strategies for choosing, developing and evaluating 3D user interfaces. Future trends and open research problems are also discussed in this book. All the techniques are mentioned in detail with colourful images. This book is suitable for game designers and interface developers.

8. “Graphics Shaders: Theory and Practice, Second Edition” by Mike Bailey and Steve Cunningham

advertisement
“Graphics Shaders: Theory and Practice, Second Edition” Book Review: This book describes the topics related to graphic shading in computer graphics. Chapters included are fundamental shader concepts, using GLMAN, the GLSL shader language, lighting. Other chapters mentioned vertex shaders, fragment shaders and surface appearance, texture mapping in fragment shader. Exercises at the end of each unit are discussed for student’s practice. Colourful images and properly labelled diagrams with code samples are Provided in this book. This book is useful for game designers and interface developers.

9. “Programming Linux Games – Building Multimedia Applications with SDL, OpenAL, and Other APIs” by Loki Software and John R Hall

“Programming Linux Games – Building Multimedia Applications with SDL, OpenAL, and Other APIs” Book Review: This book explains game development on the Linux platform. The basics of Linux game programming, current Linux games available in the world, how to write and distribute Linux games on the Linux gaming community are discussed in this book. A lengthy discussion on simple direct media layer is provided in this book. Creation of Multimedia applications by SDL, APIs and OpenAL. Are given in this book. This book is useful for Linux game developers.

10. “Topological Methods in Complementarity Theory (Nonconvex Optimization and Its Applications)” by G Isac

advertisement
“Topological Methods in Complementarity Theory (Nonconvex Optimization and Its Applications)” Book Review: This book discusses the new concepts of complementarity theory. Problems on optimization, game theory, economic engineering fluid mechanics and stochastic optimal control are provided in this book. A separate chapter on the study of non-linear complementarity problems by topological methods is also included. All the mathematical problems are discussed with proper examples and illustrations. Students studying Operational research, applied mathematics can use this book.

People who are searching for Free downloads of books and free pdf copies of these top 10 books on Game Theory, Design and Applications – we would like to mention that we don’t have free downloadable pdf copies of these good books and one should look for free pdf copies from these Authors only if they have explicitly made it free to download and read them.

We have created a collection of best reference books on "Game Theory, Design and Applications" so that one can readily see the list of top books on "Game Theory, Design and Applications" and buy the books either online or offline.

If any more book needs to be added to the list of best books on Game Theory, Design and Applications subject, please let us know.

Sanfoundry Global Education & Learning Series – Best Reference Books!

Participate in the Sanfoundry Certification contest to get free Certificate of Merit. Join our social networks below and stay updated with latest contests, videos, internships and jobs!
advertisement
advertisement
Manish Bhojasia - Founder & CTO at Sanfoundry
Manish Bhojasia, a technology veteran with 20+ years @ Cisco & Wipro, is Founder and CTO at Sanfoundry. He is Linux Kernel Developer & SAN Architect and is passionate about competency developments in these areas. He lives in Bangalore and delivers focused training sessions to IT professionals in Linux Kernel, Linux Debugging, Linux Device Drivers, Linux Networking, Linux Storage, Advanced C Programming, SAN Storage Technologies, SCSI Internals & Storage Protocols such as iSCSI & Fiber Channel. Stay connected with him @ LinkedIn | Youtube | Instagram | Facebook | Twitter