We have compiled the list of Best Reference Books on Game Theory subject. These books are used by students of top universities, institutes and colleges. Here is the full list of best books on Game Theory along with reviews.
Kindly note that we have put a lot of effort into researching the best books on Game Theory subject and came out with a recommended list of best books. The table below contains the Name of these best books, their authors, publishers and an unbiased review of books on “Game Theory” as well as links to the Amazon website to directly purchase these books. As an Amazon Associate, we earn from qualifying purchases, but this does not impact our reviews, comparisons, and listing of these top books; the table serves as a ready reckoner list of these best books.
List of Game Theory Books with author’s names, publishers, and an unbiased review as well as links to the Amazon website to directly purchase these books.
1. Decision Analysis and Game Theory
1. “An Introduction to Game Theory” by Martin J Osborne
“An Introduction to Game Theory” Book Review: The book is basically for the undergraduate courses of game theory but can also be referred by the students who want to learn the basics about ‘game theory’. It introduces the main principles of game theory and tells about its applications in economic, social, political, and biological phenomena. The concepts given in the book are explained using logical reasoning. The topics like fundamental concepts of strategic games, extensive games, coalitional games, Bayesian games, repeated games, bargaining theory, evolutionary equilibrium, rationalizability, and maxminimization are discussed in this book. The book contains many illustrations, examples and exercises.


2. “Game Theory for Applied Economists” by Robert Gibbons
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“Game Theory for Applied Economists” Book Review: The book will be helpful for the students and professionals who want to construct their own gametheoretic models. It is an excellent blend of game theory and applied economics. It contains description of static games, Nash equilibrium, dynamic games, subgameperfect Nash equilibrium, static games, Bayesian Nash equilibrium, dynamic games, and perfect Bayesian equilibrium. For giving readers better practical knowledge, the book features many examples, equations, proofs, and applications.


3. “Game Theory: Decisions, Interaction and Evolution” by James N Webb
“Game Theory: Decisions, Interaction and Evolution” Book Review: The book is an introduction to game theory written from a mathematical pointofview. The topics like decisions simple, decision models, simple decision processes, Markov decision processes, interaction static games, finite dynamic games, games with continuous strategy sets, infinite dynamic games, evolution population games, replicator dynamics, appendices constrained optimization, and dynamical systems are discussed in this book. All the key concepts and fundamentals of the topics are presented clearly. The book contains many exercises along with their solutions.


4. “Dynamic Programming” by Richard Ernest Bellman
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“Dynamic Programming” Book Review: The book is an introduction to dynamic programming. It contains all the basic concepts and vast theory that clearly explains dynamic programming. The basic mathematical concepts like calculus are used as the tools in this book for solving many complex problems. The applications featured in this book are of the fields such as mathematical economics, logistics, scheduling theory, communication theory, and control processes.


5. “Dynamic Programming and Optimal Control” by Dimitri P Bertsekas
“Dynamic Programming and Optimal Control” Book Review: The book will be helpful for the students graduating in optimal control and operations research. It is a two volume set. The first volume features topics like modeling, conceptualization, and finitehorizon problems, a substantive introduction to infinite horizon problems. The second volume features mathematical analysis and computation, infinite horizon problems, approximate largescale dynamic programming, and reinforcement learning. The knowledge of this book can be used in optimal control, decision problems, planning and sequential decision making under uncertainty, and combinatorial optimization. The book contains many examples and applications from fields like engineering and operations research. The content of this book is fully updated and includes recent research.


6. “Game Theory: Analysis of Conflict” by Roger B Myerson
“Game Theory: Analysis of Conflict” Book Review: The book is basically for the students at the graduate level in economics, political science, operations research, and applied mathematics. It starts with explanation of basic concepts and then moves forward to complex topics. The book features all the principles, models, results, and methodologies related to game theory. It contains thorough description of extensive form and strategic form of games, and Bayesian games. The book highlights all the recently developed models in the field of game theory.
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7. “Decision Analysis, Game Theory, and Information” by Louis Kaplow and Steven Shavell
“Decision Analysis, Game Theory, and Information” Book Review: The book gives information about the basics of decision analysis and game theory. It introduces readers with the fundamental tools used by the clients, whether businesses, government institutions, or individuals. The book is divided into two parts. First part describes decision analysis, tools of probability, expected value and decision trees. The second half of the book consists of the topics like disorganized fashion and concepts of assorted game theory. This book will be helpful for advocacy students and professionals.


8. “Decision Sciences: Theory and Practice” by Raghu Nandan Sengupta and Aparna Gupta
“Decision Sciences: Theory and Practice” Book Review: The book can be referred by the graduate students, researchers, as well as practitioners from engineering, statistics, sociology, economics. The topics like optimization, networks and games, multiobjective optimization, inventory theory, statistical methods, artificial neural networks, times series analysis, simulation modeling, decision support system, data envelopment analysis, and queueing theory are discussed in this book. It contains both practical as well as theoretical knowledge. For the better understanding of the readers, the book features many colored charts, 3D diagrams, examples and solved problems.


9. “Negotiation Analysis: The Science and Art of Collaborative Decision Making” by Howard Raiffa and John Richardson
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“Negotiation Analysis: The Science and Art of Collaborative Decision Making” Book Review: The book is basically for the students and practitioners of negotiation and alternative disputes resolution. It broadly covers topics like individual decision analysis, judgmental decision making, game theory, and negotiation analysis. The book explains the generation and distribution of joint gains through analytically minded parties. It maintains a balance between theoretical and practical knowledge. The book contains many hypothetical examples to explain negotiation analysis.


10. “Engineering Decision Making and Risk Management” by Jeffrey W Herrmann
“Engineering Decision Making and Risk Management” Book Review: The book is basically for the students pursuing their graduation in courses like decision analysis, decision making, risk management, engineering design, operations research, business and management science, and industrial and systems engineering. It will also be helpful for practitioners and researchers in business and management science, and all the preceding courses. The book is written from both theoretical and practical pointofview. It features the techniques and processes for group decision making and game theory. Many practical examples and applications are mentioned in this book for better understanding of the readers. Each chapter ends with exercises and objectives.


2. Game Theory, Design and Applications
1. “Game Theory with Engineering Applications (Advances in Design and Control)” by Dario Bauso
“Game Theory with Engineering Applications (Advances in Design and Control)” Book Review: This book discusses the basics of game Theory and its applications. Topics included are introduction to games, 2person zero sum games, competition of saddle points and Nash equilibrium solution. Other topics included are Coalitional games, games with vector pay off, mean field games, demand side management, synchronization of power generators. 21 chapters are discussed in this book with numerous examples and code samples. List of tables, algorithms and notations are provided at the start of the book. This book is useful for undergraduate and graduate students of computer, aeronautical and industrial engineering.


2. “Game Theory Applications in Network Design” by Sungwook Kim
“Game Theory Applications in Network Design” Book Review: This book describes the main principle of game theory along with the applications. Topics included are basic concepts of game theory, Game models in various applications, game theory for wireless ad hoc networks, game theory for smart grid game theory for network security, game theory for cognitive radio networks, game theory for wireless network resource managers. Several case studies on network design are discussed in this book. All the equations and methods are described in a detailed manner by using a stepbystep approach. This book is suitable for undergraduate students of computer, industrial engineering.


3. “Game Engine Architecture” by Jason Gregory
“Game Engine Architecture” Book Review: This book describes the main principles of game engine architecture. Topics included are tools of the trade, fundamentals of software engineering for games, parallelism and concurrent programming, 3D math for games. Other chapters mentioned are Engine support systems, resources in the file system, the game loop and real time simulation, human interface devices. All the equations and figures are discussed in detail with proper labelling. Images and code samples are also mentioned in this book. This book is useful for advanced computer science engineering students studying in the field of game development.


4. “Coding For Kids For Dummies” by Camille McCue
“Coding For Kids For Dummies” Book Review: This book explains basic concepts of coding. Chapters included are what is coding, working with programming languages and IDs, Foley sound generator, lucky numbers. Other topics included are Mondrian art toy, emoji explosion, variables, Simple conditions and I/O. All the topics are explained in a simple manner so that beginners can understand the topic easily. A list of tables and illustrations are provided at the end of the book. Colourful images are provided to explain topics easily. small projects are included for students to practice. This book is useful for elementary to middle school aged students who want to learn coding.


5. “Rules of Play – Game Design Fundamentals” by Katie Salen
“Rules of Play – Game Design Fundamentals” Book Review: This book is an overview of the concepts of game design. topics included core concepts, the rules of digital games, Games as information theory systems, games as emergent systems. Topics such as Game theory systems, defining digital games and games as systems of conflict are mentioned. All the topics are discussed in detail with proper examples and illustrations. Students studying game design can refer to this book.


6. “Creating Games: Mechanics, Content, and Technology” by Morgan McGuire and Odest Chadwicke Jenkins
“Creating Games: Mechanics, Content, and Technology” Book Review: This book discusses the main concepts and mechanisms of game design. Chapters included are the process of development and theory of design, managing innovation, critique and proposal, design document. Other chapters mentioned are game technology, choice and probability, strategic thought, mechanics. Exercises are provided at the end of each for student’s practice. Flow charts, graphs and images are provided to explain the systems and technologies clearly. This book is useful for game developers.


7. “3D User Interfaces: Theory and Practice (Usability and Hci)” by Joseph J LaViola Jr and Ernst Kruijff
“3D User Interfaces: Theory and Practice (Usability and Hci)” Book Review: This book discusses the Concepts and techniques of creating 3D user interfaces. Topics included are Elements and road map of 3D user interfaces, VR and AR wearable devices, visual, auditory and tactile systems of 3D UI output hardware. Other topics included are 3D object selection and manipulation, navigation and wayfinding techniques, strategies for choosing, developing and evaluating 3D user interfaces. Future trends and open research problems are also discussed in this book. All the techniques are mentioned in detail with colourful images. This book is suitable for game designers and interface developers.


8. “Graphics Shaders: Theory and Practice, Second Edition” by Mike Bailey and Steve Cunningham
“Graphics Shaders: Theory and Practice, Second Edition” Book Review: This book describes the topics related to graphic shading in computer graphics. Chapters included are fundamental shader concepts, using GLMAN, the GLSL shader language, lighting. Other chapters mentioned vertex shaders, fragment shaders and surface appearance, texture mapping in fragment shader. Exercises at the end of each unit are discussed for student’s practice. Colourful images and properly labelled diagrams with code samples are Provided in this book. This book is useful for game designers and interface developers.


9. “Programming Linux Games – Building Multimedia Applications with SDL, OpenAL, and Other APIs” by Loki Software and John R Hall
“Programming Linux Games – Building Multimedia Applications with SDL, OpenAL, and Other APIs” Book Review: This book explains game development on the Linux platform. The basics of Linux game programming, current Linux games available in the world, how to write and distribute Linux games on the Linux gaming community are discussed in this book. A lengthy discussion on simple direct media layer is provided in this book. Creation of Multimedia applications by SDL, APIs and OpenAL. Are given in this book. This book is useful for Linux game developers.


10. “Topological Methods in Complementarity Theory (Nonconvex Optimization and Its Applications)” by G Isac
“Topological Methods in Complementarity Theory (Nonconvex Optimization and Its Applications)” Book Review: This book discusses the new concepts of complementarity theory. Problems on optimization, game theory, economic engineering fluid mechanics and stochastic optimal control are provided in this book. A separate chapter on the study of nonlinear complementarity problems by topological methods is also included. All the mathematical problems are discussed with proper examples and illustrations. Students studying Operational research, applied mathematics can use this book.


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