Best Reference Books – 3D Graphics and Animation

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We have compiled a list of Best Reference Books on 3D Graphics and Animation Subject. These books are used by students of top universities, institutes and colleges.

Here is the full list of best reference books on 3D Graphics and Animation.

We have put a lot of effort into researching the best books for reference on this subject and came out with a recommended list of best books. The table below contains a review of these books and links to the Amazon website to directly purchase these books. As an Amazon Associate, we earn from qualifying purchases, but this does not impact our reviews, comparisons, and listing of these books; the table serves as a ready reckoner list of these best books.

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1. “Understanding 3D Animation Using Maya” by John Edgar Park
2. “Animated Storytelling: Simple Steps For Creating Animation and Motion Graphics” by Liz Blazer
3. “Gpu Gems 2: Programming Techniques for High – Performance Graphics and General – Purpose Computation” by Matt Pharr and Randima Fernando (Series Editor)
4. “Creating 3-D Animation: The Aardman Book of Filmmaking” by Peter Lord and Brian Sibley
5. “3D Animation Essentials (Essentials (John Wiley))” by Andy Beane
6. “Exploring 3D Animation with Maya 6 (Design Exploration)” by Peter Young and Patricia Beckmann
7. “Blender 3D by Example” by Romain Caudron and Pierre-Armand Nicq
8. “Blender 3D Incredible Machines” by Christopher Kuhn
9. “Blender 3D Basics” by Gordon Fisher
10. “IClone 4.31 3D Animation Beginner’s Guide” by M D McCallum

People who are searching for Free downloads of books and free pdf copies of these books – “Understanding 3D Animation Using Maya” by John Edgar Park, “Animated Storytelling: Simple Steps For Creating Animation and Motion Graphics” by Liz Blazer, “Gpu Gems 2: Programming Techniques for High – Performance Graphics and General – Purpose Computation” by Matt Pharr and Randima Fernando (Series Editor), “Creating 3-D Animation: The Aardman Book of Filmmaking” by Peter Lord and Brian Sibley, “3D Animation Essentials (Essentials (John Wiley))” by Andy Beane, “Exploring 3D Animation with Maya 6 (Design Exploration)” by Peter Young and Patricia Beckmann, “Blender 3D by Example” by Romain Caudron and Pierre-Armand Nicq, “Blender 3D Incredible Machines” by Christopher Kuhn, “Blender 3D Basics” by Gordon Fisher, “IClone 4.31 3D Animation Beginner’s Guide” by M D McCallum – we would like to mention that we don’t have free downloadable pdf copies of these good books and one should look for free pdf copies from these Authors only if they have explicitly made it free to download and read them.

We have created a collection of best reference books on “3D Graphics and Animation” so that one can readily see the list of top books on “3D Graphics and Animation” and buy the books either online or offline.

If any more book needs to be added to the list of best books on 3D Graphics and Animation Subject, please let us know.

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Manish Bhojasia, a technology veteran with 20+ years @ Cisco & Wipro, is Founder and CTO at Sanfoundry. He is Linux Kernel Developer & SAN Architect and is passionate about competency developments in these areas. He lives in Bangalore and delivers focused training sessions to IT professionals in Linux Kernel, Linux Debugging, Linux Device Drivers, Linux Networking, Linux Storage, Advanced C Programming, SAN Storage Technologies, SCSI Internals & Storage Protocols such as iSCSI & Fiber Channel. Stay connected with him @ LinkedIn