Best Reference Books – 2D Graphics and Animation

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We have compiled a list of Best Reference Books on 2D Graphics and Animation Subject. These books are used by students of top universities, institutes and colleges.

Here is the full list of best reference books on 2D Graphics and Animation.

We have put a lot of effort into researching the best books for reference on this subject and came out with a recommended list of best books. The table below contains a review of these books and links to the Amazon website to directly purchase these books. As an Amazon Associate, we earn from qualifying purchases, but this does not impact our reviews, comparisons, and listing of these books; the table serves as a ready reckoner list of these best books.

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1. “Core HTML5 2D Game Programming” by David Geary
2. “Character Animation: 2D Skills for Better 3D” by Steve Roberts
3. “Mastering Unity 2D Game Development” by Ashley Godbold and Simon Jackson
4. “The Animator’s Guide to 2D Computer Animation” by Hedley Griffin
5. “Create 2D Mobile Games with Corona SDK” by David Mekersa
6. “OpenGL Shading Language” by Randi J Rost and Bill Licea-Kane
7. “Thinking Animation: Bridging the Gap Between 2D and CG” by Angie Jones and Jamie Oliff
8. “Mastering Unity 2D Game Development – Building Exceptional 2D Games with Unity” by Simon Jackson
9. “2D Graphics Programming for Games” by John Pile
10. “OpenGL ES 2.0 Programming Guide” by Aaftab Munshi and Dan Ginsburg

People who are searching for Free downloads of books and free pdf copies of these books – “Core HTML5 2D Game Programming” by David Geary, “Character Animation: 2D Skills for Better 3D” by Steve Roberts, “Mastering Unity 2D Game Development” by Ashley Godbold and Simon Jackson, “The Animator’s Guide to 2D Computer Animation” by Hedley Griffin, “Create 2D Mobile Games with Corona SDK” by David Mekersa, “OpenGL Shading Language” by Randi J Rost and Bill Licea-Kane, “Thinking Animation: Bridging the Gap Between 2D and CG” by Angie Jones and Jamie Oliff, “Mastering Unity 2D Game Development – Building Exceptional 2D Games with Unity” by Simon Jackson, “2D Graphics Programming for Games” by John Pile, “OpenGL ES 2.0 Programming Guide” by Aaftab Munshi and Dan Ginsburg – we would like to mention that we don’t have free downloadable pdf copies of these good books and one should look for free pdf copies from these Authors only if they have explicitly made it free to download and read them.

We have created a collection of best reference books on “2D Graphics and Animation” so that one can readily see the list of top books on “2D Graphics and Animation” and buy the books either online or offline.

If any more book needs to be added to the list of best books on 2D Graphics and Animation Subject, please let us know.

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Sanfoundry Global Education & Learning Series – Best Reference Books!

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Manish Bhojasia, a technology veteran with 20+ years @ Cisco & Wipro, is Founder and CTO at Sanfoundry. He is Linux Kernel Developer & SAN Architect and is passionate about competency developments in these areas. He lives in Bangalore and delivers focused training sessions to IT professionals in Linux Kernel, Linux Debugging, Linux Device Drivers, Linux Networking, Linux Storage, Advanced C Programming, SAN Storage Technologies, SCSI Internals & Storage Protocols such as iSCSI & Fiber Channel. Stay connected with him @ LinkedIn